A core element of the appeal within the *Final Fantasy* crossover set for *Magic: The Gathering* lies in the fashion countless cards narrate familiar tales. Consider Tidus, Blitzball Star, which gives a portrait of the character at the beginning of *Final Fantasy 10*: a celebrated Blitzball pro whose secret weapon is a fancy shot that knocks a defender aside. The abilities reflect this in nuanced ways. Such storytelling is prevalent in the whole Final Fantasy set, and some are not joyful stories. A number serve as heartbreaking reminders of sad moments fans continue to reflect on decades later.
"Emotional stories are a vital part of the Final Fantasy franchise," noted a principal designer for the project. "We built some general rules, but in the end, it was mostly on a case-by-case basis."
While the Zack Fair card may not be a competitive powerhouse, it is one of the set's most clever pieces of narrative design via rules. It artfully captures one of *Final Fantasy 7*'s most pivotal dramatic moments brilliantly, all while utilizing some of the set's central mechanics. And while it steers clear of spoiling anything, those who know the saga will quickly recognize the significance within it.
At a cost of one mana of white (the hue of protagonists) in this set, Zack Fair is a base stat line of 0/1 but arrives with a +1/+1 counter. By spending one generic mana, you can destroy the card to grant another unit you control indestructible and put all of Zack’s counters, plus an Equipment, onto that chosen creature.
This card paints a scene FF fans are very familiar with, a moment that has been reimagined throughout the years — in the classic *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. But somehow it lands with equal force here, conveyed solely through gameplay mechanics. Zack gives his life to save Cloud, who then picks up the Buster Sword as his own.
Some necessary backstory, and take this as your *FF7* warning: Years before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following extended experimentation, the pair manage to escape. The entire time, Cloud is barely conscious, but Zack ensures to look after his comrade. They eventually arrive at the plains outside Midgar before Zack is gunned down by Shinra soldiers. Abandoned, Cloud then takes up Zack’s Buster Sword and assumes the identity of a elite SOLDIER, setting the stage for the start of *FF7*.
In a game, the abilities in essence let you relive this whole sequence. The Buster Sword is featured as a strong piece of equipment in the collection that costs three mana and gives the wielding creature +3/+2. So, for a total of six mana, you can transform Zack into a solid 4/6 with the Buster Sword attached.
The Cloud, Midgar Mercenary also has clear synergy with the Buster Sword, letting you to search your deck for an equipment card. When used in tandem, these three cards function like this: You cast Zack, and he gains the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you play and equip it to Zack.
Due to the way Zack’s key mechanic is worded, you can potentially use it during combat, meaning you can “block” an attack and activate it to cancel out the attack altogether. Therefore, you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, each time he deals combat damage a player, lets you gain card advantage and cast two spells for free. This is exactly the kind of experience referred to when discussing “emotional resonance” — not spoiling the scene, but letting the mechanics trigger the recollection.
But the narrative here is oh-so-delicious, and it extends beyond just these cards. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which then becomes a Mutant. This kind of suggests that Zack’s initial +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included experimentation with Jenova cells. This is a subtle nod, but one that cleverly links the whole SOLDIER program to the +1/+1 counter mechanic in the set.
The card does not depict his death, or Cloud’s confusion, or the memorable cliff where it all ends. It doesn't have to. *Magic* allows you to recreate the passing for yourself. You choose the sacrifice. You transfer the legacy on. And for a short instant, while enjoying a card battle, you recall why *Final Fantasy 7* remains the most influential game in the franchise for many fans.
Elara is a writer and wellness coach passionate about sharing stories that inspire personal transformation and holistic living.